Learn how we make characters move in isometric games! We look at both the foundations and the code in Godot. Gumroad shop: https://gumroad.com/gdquest ---- In this gamedev tutorial, we look at the most common "isometric" projection in games. It's not exactly the same we use for isometric drawing, e.g. in industrial design. You'll see why we use a 2:1 ratio for the size of our base cells in the vid
● Please SUPPORT my work on Patreon: https://bit.ly/2LT6opZ ● Visit my 2ND CHANNEL: https://bit.ly/2ILbyX8 ►Facebook: https://bit.ly/2INA7yt ►Twitter: https://bit.ly/2Lz57nY ►Google+: https://bit.ly/2IPz7dl ✚ Watch my "WW2 in the Pacific" PLAYLIST: https://bit.ly/2KUw6ZY This film is a 1945 American propaganda documentary directed by Frank Capra and produced by the U.S. War Department. The orig
Welcome to Altimir, Bulgaria, a village on the verge of extinction in the fastest-shrinking country in the world. With the lowest birth rates and the highest death rates the world, Bulgaria is at the front lines of population decline. Here's what life is like inside a disappearing village haunted by the promises of communism and capitalism. Read more: https://www.theatlantic.com/video/index/584962
Recently, the inspection of huge traffic log is imposing a great burden on security analysts. Unfortunately, there have been few research efforts focusing on scalablility in analyzing very large PCAP file with reasonable computing resources. Asura is a portable and scalable PCAP file analyzer for detecting anomaly packets using massive multithreading. Asura's parallel packet dump inspection is bas

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